Dr. Mingshao Zhang - Assistant Professor
Selected Publications
Zhang, Z., Zhang, A., Zhang, M., Esche, S. (2019). Conceptual Framework for Integrating a Wireless Sensor and Control Network into a Robotics Course for Senior Students of Mechanical Engineering Technology. Computers in Educational Journal
Zhang, Z., Zhang, M., Chang, Y., Aziz, E.-S., Esche, S. K., Chassapis, C. (2018). Collaborative virtual laboratory environments with hardware in the loop. Cyber-Physical Laboratories in Engineering and Science (pp. 363-402). Springer.
Zhang, M., Zhang, Z., Chang, Y., Aziz, E.-S., Esche, S. K. & Chassapis, C. (2018). Recent developments in game-based virtual reality educational laboratories using the Microsoft Kinect. Accepted for publication in International Journal of Emerging Technologies in Learning.
Zhang, Z., Zhang, M., Chang, Y. & Esche, S. K. (2017). Ergonomic design of a virtual proctor system with reliable face recognition and tracking. Submitted for publication in International Journal of Human-Computer Studies.
Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C. (2017). Immersive educational systems with procedure-oriented combinations of real and virtual environments. Submitted for publication in Computer Animation and Virtual Worlds.
Chang, Y., Aziz, E.-S., Zhang, Z., Zhang, M. & Esche, S. K. (2016). Usability evaluation of a virtual educational laboratory platform. Computers in Education Journal, Vol. 7, No. 1, pp. 24-36.
Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C. (2016). Real-time 3D reconstruction for facilitating the development of game-based virtual laboratories. Computers in Education Journal, Vol. 7, No. 1, pp. 85-99.
Zhang, M., Zhang, Z., Chang, Y., Esche, S. K. & Chassapis, C. (2015). Kinect-based universal range sensor and its application in educational laboratories. International Journal of Online Engineering, Vol. 11, No. 2, pp. 26-35.
Zhang, Z., Zhang, M., Tumkor, S., Chang, Y., Esche, S. K. & Chassapis, C. (2013). Integration of physical devices into game-based virtual reality. International Journal of Online Engineering, Vol. 9, No. 5, pp. 25-38.